One day, when I had nothing to do, I was bored looking at the APP Ws Number List icons on the computer, and suddenly an idea emerged: use the Axure prototype to make a Lianliankan-type game prototype, so I did what I said, opened Aperture 7, and started. One day, two days. . . (Because I only have spare time to engage). . . In five days, the prototype was finally completed. Ws Number List During this period, we have tried different implementation methods, sorted out logic, tested prototypes, and so on. . . .
Game interface: Click to open the picture, the picture will Ws Number List automatically recover after waiting for nearly 1s. If the two pictures opened in turn are the same, the two pictures will disappear automatically, and the word OVER will be displayed. Add some nonsense, Ws Number List do things have a beginning and an end, so the same is true for prototyping, there must be a beginning and an end.
This process is really not so smooth. From the beginning, Ws Number List there is only a general idea, and when it is slowly realized, many details are found. From the perspective of project management, it is really a gradual and detailed process. Next, I will talk about the design Ws Number List process of this prototype from the perspective of my constant discovery of problems and continuous analysis and practice.
problem-analysis/attempt-implementation Putting the problem Ws Number List at the top does not mean that it is only a problem at the very beginning, just to express that everything starts with an idea, but the entire design process cannot get rid of the existence of the problem. Ws Number List Question 01: Click on the picture to flip the picture, and then restore it automatically, how to do it?